extends GPUParticles2D

@export var auto_destroy_life_time: float = 1.0
@onready var audio_stream_player_2d: AudioStreamPlayer2D = $AudioStreamPlayer2D


func _ready() -> void:
	audio_stream_player_2d.play()
	
	restart()
	emitting = true
	
	await get_tree().create_timer(auto_destroy_life_time).timeout
	queue_free()
	
	


	
